![awesome realflow awesome realflow](https://i.vimeocdn.com/filter/overlay?src0=https%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F701392860-c36f0a78c836d8144cc7d977f0a6a89476af9eb38297bc3809b71df5795883c0-d_1280x784&src1=https%3A%2F%2Ff.vimeocdn.com%2Fimages_v6%2Fshare%2Fplay_icon_overlay.png)
That's the minimum, then you have to get all the other stuff, and make it fly and flow into crazy shapes. It's not good enough for any creative director I know, to just get a thin sheet of fluid. I think that getting results that are highly photoreal depend on all these kinds of things, and of course in making them directable. We've been developing these for some time and I guess similar things will be developed by NL or people here as time goes on. Our suite of tools also includes a bunch of other effects, such as edge thickening (we have methods for doing this both post-process, and dynamically during the sim), and also the long edge "tendrils", and ways of animating the breakup of the sheets. It works faster than ours has worked because it's in c++ rather than python, but of course that's changing now. Indeed the sheeter daemon works in a similar way to a subset of our in-house tools, that part that fills in holes as they develop. Just wanted to clarify a couple things about these kinds of effects. We're particularly happy with our recent work on a shiseido spot (should be out on youtube soon) and the Epic Mickey promo done with Zoic studios, where we pushed our technology pretty hard.
#Awesome realflow manual
I haven`t used sheeter deamon that much to fully understand it, maybe you can give some tips, since manual doesnt provide much of an information and examples.įirst, thanks for the compliments on our work. This sounds pretty much like sheeter deamon introduced in RF5.įor me, sheeter deamon simply adds particles everywhere and cause the look of high surface tension, that creates "champange-foam-look" effect, rather than nice coherent sheet and hair like stringy effects. The key to this working is that the fluid insertion is done very precisely, so the simulation stays extremely stable. No holes! The method hunts for holes as they start to form, and fills in the gaps with new fluid. When we apply our new dynamic hole-filling technology, the fluid stays as a fully coherent sheet for as long as we want. Yup this is the problem with all the CG fluids! This has generally been the limit of CG fluid applications
![awesome realflow awesome realflow](https://images.g2crowd.com/uploads/product/image/social_landscape/social_landscape_afb0a4cf0923b00f4b2163bead71db57/realflow.jpg)
CG fluids on the other hand always break apart immediately, forming very unattractive and distinctly un-real cheese-like holes and webbing, never holding together in thin sheets. These produce tiny droplets and hair-like strings of fluid from their margins but otherwise hold together for a long time, before they eventually and suddenly burst apart.
![awesome realflow awesome realflow](https://embed-ssl.wistia.com/deliveries/6f1ec07e8d5defee2091a27dcb2065855548e9a5.jpg)
Hi-speed macrophotography of fluid spashes classically show how delicate, impossibly thin and continuous sheets of fluid fly thru the air and stay coherent for prolonged periods.